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page 44 Animation

import pygame,sys from pygame.locals import * pygame.init() d=pygame.display.set_mode(( 1000 , 1000 )); pygame.display.set_caption( "Animation" ) fps= 30 fpsClock=pygame.time.Clock() white=( 255 , 255 , 255 ) catemg=pygame.img.load( 'cat.png' ) catx= 10 caty= 10 direction= 'right' while True : d.fill(white) if (direction== "right" ): catx=catx+ 5 if (catx== 280 ): catx= 'down' elif catx== "down" : caty=caty+ 5 if caty== 220 : direction= "left" elif direction== "left" : catx-= 5 ; if (catx== 10 ): direction= "up" elif direction== "up" : caty-= 5 if caty== 10 : direction= "right" d.blit(catemg,(catx,caty)) for event in pygame.event.get(): if (event==QUIT): pygame.QUIT sys.exit() pygame.display.update() fpsCl