page 44 Animation
 import pygame,sys from pygame.locals import * pygame.init() d=pygame.display.set_mode(( 1000 , 1000 )); pygame.display.set_caption( "Animation" ) fps= 30 fpsClock=pygame.time.Clock() white=( 255 , 255 , 255 ) catemg=pygame.img.load( 'cat.png' ) catx= 10 caty= 10 direction= 'right' while True :     d.fill(white)     if (direction== "right" ):         catx=catx+ 5         if (catx== 280 ):             catx= 'down'     elif catx== "down" :         caty=caty+ 5         if caty== 220 :             direction= "left"     elif direction== "left" :         catx-= 5 ;         if (catx== 10 ):             direction= "up"     elif direction== "up" :         caty-= 5         if caty== 10 :             direction= "right"     d.blit(catemg,(catx,caty))     for event in pygame.event.get():         if (event==QUIT):             pygame.QUIT             sys.exit()     pygame.display.update()     fpsCl...